New · The first crews are forming in Kansas City

OS · The Happiness Engine · On the web now

Everything you want is already in your city.

The people, the places, the tools, the festivals. The OS is the Happiness Engine that brings them to you, and you to them.

Rendering: in an office parking lot a man in a harness pulls a pickup truck by rope while coworkers cheer

RenderingA truck pull at lunch (a rendering of a real one)

Start your first move: say what you want and what you have, and see who’s near

Opens AION, our web app, at aiongo.co.

Step 01 · Your listSay what you want & what you have.

Name a skill to learn, a project to build, or a tool or talent you can share on a weekend.

Step 02 · The matchThe engine reads the shared list.

It finds people near you who have what you want, or want what you have.

Step 03 · Real lifeMeet your crew and come out wiser.

Step away from the screen into a real place and a real mission. Each one leaves you with more to offer.

1Then why don’t you have it yet?

Your city is a campus you never got to explore.

Think of the best campus you ever walked: climbing walls, labs, studios, people who want to learn what you want to learn. Your city has all of that, a thousand times over. Nobody could ever sort through it, so most of it waits.

The city isn’t short of anything. It’s short of a way to find it.

2So what does the sorting?First version live

The Happiness Engine reads the whole city for you.

Social feeds optimize for what keeps you scrolling. The OS is built for what makes a good life. Tell it what you want and what you have. It goes into one shared list with everyone else’s. Today it finds the people near you who have what you want, or want what you have. Next it sets the time, the place and the seats for you.

The city’sshared listFit by springA truck on weekendsLearn to weldAn empty barnA bandCoaches at sixSpanishA kitchen for fortyDev · has the truck you wantAna · wants the amp you haveSam · has the welder you wantLee · wants your spare boards
What people wantWhat people haveMayaFit by springDevA band to play withRuthHelp with the harvestSamTo grow food at homeLenaA ride to the farmMayaA truck on weekendsDevCoaches at six a.m.RuthThirty years of gardeningSamA garage full of drumsLenaStrong hands on SaturdayMayaFit by springDevCoaches at six a.m.DevA band to play withSamA garage full of drumsRuthHelp with the harvestLenaStrong hands on SaturdaySamTo grow food at homeRuthThirty years of gardeningLenaA ride to the farmMayaA truck on weekends
Happinessis the score
  1. You want something
  2. You think it through
  3. You choose
  4. You do it well
  5. You come out wiser

Illustration. Example names, not real members.

You don’t search the city. The city finds you, and happiness is the score.

3What does one turn look like?Live today

One want, one weekend, one wiser you.

An example, start to finish.

  1. You wantA stage for your band to play on.
  2. It findsDev, a mile away, builds arches.
  3. You chooseSaturday, ten till dark. Four seats left.
  4. You do itArches up, canopy on, first show that night.
  5. You come outWith a skill, a crew and a place to play.

Small rounds first. Each one makes the next one bigger.

Ready in one minute · On the web

Take your first turn today.

Enter one thing you want to do or build, and one skill, tool or space you have. See who’s near.

4Would that work for someone like you?

Whatever you love, the city has a game for it.

If you love the experience

Festivals, climbs, builds, a truck pull at lunch. Something good to do tonight, near you, with people you like.

If you love to win and be known

Lead a crew. Be the one the city calls for what you do best, with people behind you who mean it. Soon: hold a place.

If you love to understand

See how it works: what you have, what you want, the best way between them, and why. Every step has a reason.

Underneath all three: using what you have well.

Money, health, a skill: in wise hands each becomes a good, in careless hands a harm. The OS’s job is that wisdom, what to do with what you have and who to do it with. Happiness is the score: how well you use it, and the joy you take in it.

How it thinks about a good life
  1. WealthMoney and things, and more of them
  2. HealthA strong, well body
  3. BeautyIn you, your home, your city
  4. A good startWhere you stand, who stands with you
  5. PowersWhat you can actually do
  6. HonorBeing known for what you did
  7. Self-commandWanting the right amount
  8. JusticeEverything in you in its place
  9. CourageHolding on to what matters
  10. WisdomKnowing how to use all the rest
1

Good in itself

Joy you want for nothing else.

A swim on a hot day
2

Good for what it brings

Hard now, worth it later.

Training, a long shift
3

Both: the best

Good to do and good for what it brings.

Health, knowing, friendship
5Who do you do it with?Live today

One end. Each doing their part.

A crew is people whose goods point the same way. The tools, the skill, the clients and the honor all in one craft go further than the same four scattered across four lives.

You don’t invite people to an app. You invite them to something worth doing: a mission with a place, a time and a seat saved. So the people who come are people like you.

Illustration
You wantA stage for your band
You haveA truck and your Saturdays
You’re missingSomeone who can frame timberDev builds arches, a mile away
Start the missionAsk Dev · keep three seats open

“Friends have all things in common.”Plato

6And what do you bring home?Live today

Every round leaves you with more than you started with.

A skill you keep, a friend you made, a thing that works now. And a market: offer what you have, ask for what you need, trade with people near you. The more you can do, the more you have to offer.

Rendering: a crew builds a park bench in a makerspace

Rendering · A makerspace after dark

Make something people want.

The shop, the tools, the crew. What you build, you can offer in the market.

Rendering: a man on his porch looks up from his phone to a neighbor waving from her garden

Rendering · A front porch on a tree-lined street

Trade what you have.

The ladder in your garage is someone’s whole weekend. Their honey is yours.

Rendering: teenagers and an astronomer at a homemade telescope on a roof at night

Rendering · A rooftop, a clear night

Teach what you know.

Every person is a teacher of something. What you can do is what you can offer.

Spend an afternoon, come home with more than you left with.

7Can you build something that lasts?Coming

Hold a place. Run it well. Be known for it.

Every real place can be held: the court, the shop, the garden, the stage. The best-rated steward runs it, sets its missions and leads its crews. Anyone can still come and play, and anyone can out-care you for it.

Rendering: a crew raises a timber festival stage in a city parkRendering · the stage from the example, a season later

You don’t own the place. You earn the right to look after it.

8And how far does it go?Coming

Teams of teams. Then a city.

One crew’s work becomes the next crew’s start. Crews that share an end become a larger team, with leaders who think for the whole, guardians who keep the standard, and makers who do the work. That’s how a neighborhood learns to build.

  1. A tradeYour ladder for her honey.
  2. A festivalThe block throws its first one.
  3. A crewSix neighbors, one lot, one end.
  4. A workshopThe crew’s tools, open to the street.
  5. A creekCrews join crews for bigger work.
  6. A new kind of cityBuilt around what its people want.
Renderings
Rendering: a future city of stone and alloy towers among forests, rivers and waterfalls at sunriseRendering · Where it ends up

Play long enough, and you’re building the city you want.

Every finished mission leaves the city able to do something it couldn’t before. Put enough of them together and you’re no longer living in the city you were handed. Gardens on every terrace, water everywhere, every generation making it more beautiful than the last.

The life you want, with a whole city on your side.

The life you want

Map it once: health, friends, skills, home, work, joy. It keeps learning you.

Real, and near you

Real people and real places in your own city. On the web today.

Fast

Your first move takes a minute. The guide finds what’s near you.

Light

The guide carries the plan. You play one move at a time.

It’s on the web now, in our app, AION. Your first move takes a minute: say what you want, say what you have, and see who’s near. The rest is being built every week. You’re early. That’s the fun part.

Built in Lenexa, Kansas, by Alexander Argeadai.